对编程实现拟人智能可行性的论证
Demonstrate the Feasibility of Programming to Realize Anthropomorphic Intelligence
摘要:本文主要分四部分。第一部分讨论证明了:拟人智能软件的基本结构与功能及建立在基本结构功能基础之上的重要中枢结构与功能能够通过编程实现。第二部分在讨论了拟人智能软件如何在前述结构与功能的基础上实现与学习相关的一些至关重要的功能。在前两部分讨论的结构与功能的基础上,第三部分讨论了如何通过奖惩学习获得一些重要的思想行为模式及拟人智能软件的思维会如何运行。在基础编程的基础上这三部分全面、清晰、明确的讨论清楚了思维过程、目的、注意力分配、奖惩预期、记忆柱、注意对象等等之间的关系。以奖惩系统为讨论的核心,第四部分简单的讨论了拟人智能学习发展的问题。并指出拟人智能软件必然会有意识、情绪、意志、个性等等。
Abstract:This paper is divided into four parts. The first part proves that the basic structure and function of anthropomorphic intelligence software and the important central structure and function based on the basic structure and function can be realized by programming. The second part discusses how the anthropomorphic intelligence software realizes some crucial functions related to learning on the basis of the structure and functions mentioned above. Based on the structure and function of the first two parts, the third part discusses how to obtain some important thought and behavior patterns through reward and punishment learning and how the thinking of anthropomorphic intel-ligence software will operate. On the basis of basic programming, these three parts comprehensive-ly, clearly and explicitly discuss the relationship between thinking process, purpose, attention dis-tribution, reward and punishment expectation, memory column, attention object and so on. Taking reward and punishment system as the core of the discussion, the fourth part simply discusses the development of anthropomorphic intelligent learning.It is pointed out that anthropomorphic intel-ligence software must have consciousness, emotion, will, personality and so on.